Tornado Studios

Hard-Surface Modelling · Photorealistic Assets · QA Pipeline

Tornado Studios

As a 3D Artist at Tornado Studios (Apr 2021 – Apr 2022), I produced photorealistic hard and soft-surface models for client pipelines, applying strict geometry and UV execution standards. Every model was delivered to exacting topology specifications: full quad geometry, a |0|–|5| triangle constraint range, zero n-gons, and no six-point edges — subdivision-ready and production-clean throughout.

Autodesk Maya 3DS-Max OTOY Octane Substance Painter Hard-Surface Modelling UV Unwrapping Subdivision Topology QA Pipeline
ROLE
3D Artist
PERIOD
Apr 2021 – Apr 2022
TYPE
Freelance / Remote
  Full quad geometry
  |0|–|5| triangle constraint
  Zero n-gons
  No six-point edges
  Subdivision-ready control loops

Selected Works

// FOUR HARD-SURFACE ASSETS — CLICK TO EXPLORE