Hard-Surface Modelling · Photorealistic Assets · QA Pipeline
As a 3D Artist at Tornado Studios (Apr 2021 – Apr 2022), I produced photorealistic hard and soft-surface models for client pipelines, applying strict geometry and UV execution standards. Every model was delivered to exacting topology specifications: full quad geometry, a |0|–|5| triangle constraint range, zero n-gons, and no six-point edges — subdivision-ready and production-clean throughout.
// CLIENT ASSET · HARD-SURFACE · FULL QUAD
Hard-surface food cart model inspired by a real-life reference, produced for a Tornado Studios client. Topology built with control loops optimised for subdivision to maintain hard-edge silhouettes through all levels of detail.
// CLIENT ASSET · HARD-SURFACE · BREAKDOWN VARIANT
Wooden bench model produced for Tornado Studios clients. Delivered in two variants — intact and broken/damaged — each with clean wireframe and beauty passes. Subdivision-ready topology with control loops maintaining crisp edges at any level of subdivision.
// TRAINING ASSET · HARD + SOFT SURFACE · GUIDED PRODUCTION
Hard and soft-surface umbrella model produced for training and skill development under Tornado Studios guidance. The challenge here was managing the soft canvas geometry alongside the hard metal frame — requiring a mixed topology approach while maintaining the full-quad standard across both surface types.
// CLIENT ASSETS · HARD-SURFACE · TWO VARIANTS
Two trash can models — a concrete outdoor variant and a medical-use variant — produced for Tornado Studios clients. Both built to the same exacting topology standards with subdivision-ready geometry optimised for hard-edge control loops throughout.