Hard-Surface Modelling · Photorealistic Assets · QA Pipeline
As a 3D Artist at Tornado Studios (Apr 2021 – Apr 2022), I produced photorealistic hard and soft-surface models for client pipelines, applying strict geometry and UV execution standards. Every model was delivered to exacting topology specifications: full quad geometry, a |0|–|5| triangle constraint range, zero n-gons, and no six-point edges — subdivision-ready and production-clean throughout.
// FOUR HARD-SURFACE ASSETS — CLICK TO EXPLORE