Developed in collaboration with GameLab Oost (Enschede) and a faculty of MST. Intended for patients with NAFLD (Non-alcoholic Fatty Liver Disease) to promote healthy meal-prep habits. My scope: interactive UI elements matching the Lead Artist's style guide, recipe book system design, C# scripted functions, and Unity UI architecture.
// RECIPE BOOK · MEAL PREP MECHANICS · UI SYSTEM
The recipe book was a feature I proposed during brainstorms with the team and stakeholders. Written in C# with Unity UI canvas groups, it allows patients to browse recipes, mark favourites, and track meal-prep completion — all supporting the intended therapeutic habit loop. (Original archive lost.)
School project developed during my Bachelor in Game Design and Production (Saxion). Multi-disciplinary team production — I served as Team Lead, Scrum Master, Level Designer, Rigger, Modeller, and Texture Artist. The project and its process are personally meaningful and represent the breadth of skills developed during the degree.
// ENVIRONMENT · NAVIGATION TRACES · LAYOUT
This project was a formative experience in my development as a game designer and artist. Leading a team of peers, I
navigated the challenges of multi-disciplinary collaboration, scope management, and iterative design.
The level design process involved push and pull techniques, lighting and navigation tests, and multiple layout iterations to create engaging and intuitive gameplay spaces.