// GAMEJAM · LEVEL DESIGN · TEAM LEAD · SAXION
School project developed during my Bachelor in Game Design and Production (Saxion). Multi-disciplinary team production — I served as Team Lead, Scrum Master, Level Designer, Rigger, Modeller, and Texture Artist. The project and its process are personally meaningful and represent the breadth of skills developed during the degree.
// ENVIRONMENT · NAVIGATION TRACES · LAYOUT
This project was a formative experience in my development as a game designer and artist. Leading a team of peers, I navigated the challenges of multi-disciplinary collaboration, scope management, and iterative design. The level design process involved push-and-pull techniques, lighting and navigation tests, and multiple layout iterations to create engaging, intuitive gameplay spaces.