3D Model & Vehicle Mechanics
Hard-surface model inspired by real-life reference of the WallyPower 80 series. Training production focused on hard-surface modelling and realistic vehicle mechanics including buoyancy simulation. The model was used to develop physical behavior on a water surface, with a custom water shader built using Unreal Engine's Material Editor and Material Functions.
// HARD-SURFACE DETAIL RENDERS
The water shader is built with Unreal Engine's Material Editor using custom Material Functions for wave displacement and surface refraction. Vehicle physics implemented with buoyancy forces calculated against a dynamic ocean heightfield. (Original project archive lost — shown from backup renders.)
Game Vehicle Asset
Passion project. A game-ready vehicle asset developed for a GameJam using Unity 2020. Rendered in Unreal Engine 4.25 for portfolio purposes. (Original archive lost.)